Cinema 4D's animated 3D Noises
Due to the new Volume and Fields features in Cinema 4D it very easy to create noises in 3D space. I wanted to build a library for a quick overview of all available Cinema 4D Noises, animated in 3D space. The setup, which takes a few steps is also shown in the description. It is rendered in Radeon ProRender using SubSurface Scattering.
The setup uses a Random Field (Random Mode: Noise and Scale: 500) with a Volume Builder (Volume Type: Fog and Voxel Size: 1 cm). Finally the Voxel Range Threshold in the Volume Mesher is animated from 0% - 100% to get the desired dissolve effect. The calculation is happening only on the Volume Mesher which results in a fast setup.