Nathan Flores's profile

Introduction to Sound Design

V I L L A I N
Villain Description
The villain (Klaudius) is a very mischievous individual who is eager to always get the last laugh. With a very confident and absolutely evil personality, Kladius constantly taunts his enemy and expects nothing else but victory. Coming from the Quantum Realm of Krithilium to take ownership of every planet, his origins of evil stay with him to guide him throughout the way. With a deep, piercing voice, it is said that a simple whisper will leave his enemies in utter fear. 
Having an evil, mysterious mask covering the face of Klaudius, and the bright colours of his clothing, expresses how mysterious he really is. He will always be two steps ahead while you're three steps behind. Fighting primarily with his skill set in martial arts, Klaudius also holds a playing card that he throws with an intense enough speed to slice through his enemy in one throw (which is why the card is a 1 of hearts). Rarely does Klaudius ever need to use his dark magic against his enemies, mainly because he is already powerful enough fighting without powers. It is said that no enemy has been able to see his magic, as he has never needed to do so because of how powerful he is with his fighting alone. Out of all of Kladius's weapons, it is said that his final laugh is so powerful that it will put his final, knocked out enemy's soul into a coma.

S C R I P T


H E R O
Hero Description
The hero (Brishum) is known to be one of the most intelligent robots to come from the universe of Tekkit. Although Brishum seems very small and adorable, he will not hesitate to destroy anything that comes in his way. Being made of the strongest metal known to mankind, he can withstand the most powerful weapons that are used against him, such as a nuclear blaster gun. When Brishum gets angry, he is no longer the same, small, cuddly robot he once was. His gears immediately switch to absolute destruction mode. When this mode is activated, all gears break loose and Brishum's boundaries are all broken down. Underestimating this robot is a big mistake, and can ultimately result in your most utter defeat. With his electric cape blaster and his burner core i3, he can fly faster than a flash of lightning. With his super-turbo robotic arms, with energy being transferred from his core, it is said that his punches are faster than the speed of light. Never mess with Brishum and his extremely powerful build, as he not only specializes immensely in defenses, but phenomenally in offense. 





1.  Why must they create every single sound for animations and games?
Without creating each individual sound for the animation/game, everything would be inaudible. There is no sound originally in either. Having the freedom to create sounds from scratch may be beneficial for the originality and creativity of animation/game.

2.  Why can't actors/actresses actually smash a glass to have the real effect?
Not only is it dangerous and can cause harm to yourself and others around you, but it is also a waste of glass. It may not also mimic the exact sound glass can make when it breaks. In addition, it can also damage the set or gear around it when smashing the glass. 

3.  Why can't actors/actresses use real explosions?
If actors/actresses were to use real explosions to create sounds, the likelihood of them being able to have one more take is probably not possible. They would be put in harms way, and chances are, the equipment such as the microphone and speakers would be blown out too.

4.  Why can't movie crews install a real phone that actually calls the actor/actress?
It is much more convenient using a prop phone rather than going out of the way to buy an actual one. Certain factors such as cost may effect why it's more convenient to do so.

5.  Why can't actors/actress attach microphones to their ankles to record the actual sounds?
If they were to attach a lav microphone, or any microphone of any sort, the microphone could rub off the cloth of their jeans, or it could also rub on their skin. This would pick up in the actual audio recording and sound really bad, because it would create this heavy muffle sound that nobody would like to hear. In addition, if it were to be attached to the ankle while recording an audio such as running, the microphone could possibly detach and become damaged. 

6.  Why can't actors/stuntmen/ and actresses/stunt women do their own fight scenes and actually make contact to make it look real??
If they were to make physical contact, they could easily put each other in harm and possibly injure one another.

7.  How do sound designers/directors know what all these science fiction sounds are supposed to sound like?
They may not know what the actual sound of a science fiction sound may be, but using their own creativity and imagination, they can easily create their own sound to replace what may not actually be there. 
Introduction to Sound Design
Published:

Introduction to Sound Design

This is my Grade 12 sound design Behance project.

Published: