One of the original ideas for Super Senso was to go with a pixel style. These are first explorations of silhouette and character proportions.
We quickly decided to try a more updated style from pixel to a "dixel" style. essentially a pixel cut by 90 degrees to a triangle.
Dixel style mech, each one with slightly less detail to test how much visual information we could get away with.
Early dixel character concept of Scientist character that was supposed to be the game tutorial guide.
Dixel concept of a zombie grunt unit.
Dixel concepts of army units.
Dixel concepts of various character, sea, land, and air units.
Dixel interpretation of a Metal Slug type tank to play with how much detail i could get away with. The second is a less detailed one. The third is an original concept by me.
Dixel style weapons concepts when the game and each unit had more customizable options.
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