In Super Senso each player would be equipped with a mech. The idea early on was the player would unlock different mech parts as they progressed through the campaign allowing the player to fully customize their mech. The image above shows potential arms the player could unlock.
Additional mech arm concepts sculpts.
Mech leg concepts sculpts.
Mech head concept sculpts.
Additionally to custom mechs we played with the idea of the player able to customize their tanks and all additional vehicles the player chose.
These are early concept sculpts of tank tread bases and tank cannons one could choose from.
Another idea I tried was instead of unlocking parts the player would level up their vehicle and at specific tiers the tank would get bigger and more powerful.
Super Senso would have different themed units. These are the equivalent of the tank above. Early idea for Alien theme tank.