Wirote Jintagoson's profile

Wirote Jintagoson - Tii's Motion Graphic Demo Reel

WIROTE JINTAGOSON - Tii3D CG Artist

watch HD version: https://vimeo.com/42042232
For my Modeling+Texturing Demo Reel Breakdown shot list, please go to:
Scene Breakdown shot list:
Shot#1:
This is the sketch design animation, I created for SCI Channel rebranding project for Nailgun*, Inc.
The logo is polygonal modeling made by Maya
. The rig is setup by Maya Blendshape technique.
Texturing, lighting, animation and multi-passes rendering
are also made by Maya and Mental Ray.
The animation technique I used : Blendshape + displacement map texturing keyings, in order to achieve the look of mysterious organism material.
Compositing and motion blur FX are produced by After Effect.
Shot#2:
This is my personal experimental project I created for Digital Compositing class while I was studying at School of Visual Arts, NY.
I started by shooting the footage at Time Square and eliminated the shaking hand-held by Shake.
3D matchmoving is solved by Boujou and imported the camera data to continue working in Maya.
The motorbike model is NURBS modeling made by Maya.
Textured by using Mia Shader and multi-passes rendered are made by Maya and Mental Ray.
Rigging is set by Maya expressions technique. Animating is made by Maya.
The Blast FX (particle Dynamics) is made by Maya - After burn plugin.
Thunder FX is created and animated by After Effect.
Compositing, color correction, Ray Glow FX and motion blur FX are produced by Shake and Gen Arts plugin.
Shot#3:
This is BCS project I participated when I worked with Nailgun*, Inc. as a 3D CG Modeler/generalist.
The Typography was modeled by importing the .AI files to beveled 3D forming in Maya.
Modeling, texturing, UV mapping and multi-passes rendering were made by Maya.
The workflow was created by referencing the model assets to the Layout scene file for camera animation.
Global illuminating was setup by using HDRI Image Based lighting in Maya.


Shot#4:
This is NICKTOONS project, I participated when I worked with Nailgun*, Inc. as a 3D CG Modeler/generalist.
The 3D Typography was modeled by Cinema 4D and imported to Maya for retopology model optimizing scene file process.
Modeling, texturing, UV mapping and multi-passes rendering were made by Maya.
Rigging setup by pivot hierarchy setup in Maya.
Shot#5:
This is the scene from my Master thesis short film animation. 
The moon was created by Maya fluid.
The set and characters were modeled and textured by Maya and Photoshop.
The floating sea shell was made by ZBrush.
The characters were created by Maya and adding details in ZBrush.
UV unwrapped by Roadkill plugin.
Character and camera animations were made in Maya.
Lighting setup and GI HDRI Image Based Lighting setup were created by Maya.
Compositing, color correction, motion blur, transition and VDO editing were made by Shake and After Effect.
Shot#6:
The is the scene from my Master thesis short film.
The Snow werewolf was created by Maya and adding details in ZBrush.
The fur was created by Joe Alter - Shave and a haircut plugin for Maya.
UV unwrapped by Roadkill plugin.
Textured were painted by Photoshop.
Sonic boom FX was created by After Effect.
Compositing, color correction, motion blur, transition and VDO editing were made by Shake and After Effect.
Shot#7:
Shot#8:
Shot#9:
This is my heavy weight lifting animation assignment, I made for my character animation class.
Rigging was setup by ABautorig MEL script.
Character was modeled by Maya polygonal modeling.
Textured was created by Photoshop.
Character and camera animations were animated by Maya.
Rendering by Maya Software render.
Shot#10:
Shot#11:
Wirote Jintagoson - Tii's Motion Graphic Demo Reel
Published:

Wirote Jintagoson - Tii's Motion Graphic Demo Reel

This project is my 3D CG Modeler/Generalist demo reel 2011.

Published: