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    In 2013 I had a pleasure to work on some characters for the game based on "R.I.P.D." movie. These assets were created for Trace Studio (outsource… Read More
    In 2013 I had a pleasure to work on some characters for the game based on "R.I.P.D." movie. These assets were created for Trace Studio (outsource company) and Saber Interactive (game developer). I had to "gamify" the designs from the movie: add more visual details, make models recognizable from the distance. Read Less
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Monsters from "R.I.P.D. The Game" Project
In 2013 I had a pleasure to work on some characters for the game based on "R.I.P.D." movie. These assets were created for Trace Studio (outsource company) and Saber Interactive (game developer). I had to "gamify" the designs from the movie: add more visual details, make models recognizable from the distance and feel even more creepy.
Nawicki
The model of monster Nawicki was done solely by me (using original movie concept arts and mock-ups).
Here're some character shots of mock-ups I've got to work with (supplied by movie production company - Spectral Motion). At the moment of game content production the movie cast has just finished and we've only got the general mock-up and had to achieve a portrait likeness with approved actor for Nawicki - Robert Knepper (T-Bag from 'Prison Break' TV Show!). The final movie character look has been established completely independently from the game double, so I had to imagine how Robert might have looked as Nawicki - that was the main point in this work.
It was interesting to compare the game character with the original movie monster (below). I think I managed to achieve a pretty strong actor likeness.
Here are come stages of model creation.
Various female monsters
Also I've took part in the development of various female monster characters. It was meant to be a modular body constructor with interchangeable parts - heads, bodies and legs. I've created most part of respective high-poly and low-poly models and all textures.
Punk woman
I've created head and upper body geometry (high and low) and all textures.
Old woman
I've created head, upper body and lower body geometry (high and low) and all textures.
Freaky woman
I've created lower body geometry (high and low) and all textures.
Split-handed woman
I've created all textures.
Boss
I've created all textures.
Here're some high-poly stage shots:
The constructor of woman monsters contains interchangeable parts, here's how it looks with and without textures applied.