Ryan Jefferson Hays's profile

Guardians of the Galaxy

Styleframing
Marvel Studios
Guardians of the Galaxy
Director: James Gunn
Overview:
As part of the team at Territory Studio we worked closely with Director James Gunn and Production Designer Charles Wood to create graphics and VFX for this laugh out loud story about a ragtag crew of misfit criminals who become unlikely heroes. Territory were tasked to create on screen graphics and vfx for all environments – spaceships, planets, prison, street markets, gambling dens, etc, and as a story that’s more about characters and personalities than drama, we were able to take a more human, less polished creative approach to graphics.
The dark aster
My main design task was to focus on the technology contained on Dark Aster, the evil Ronan’s flagship. Our direction for the UI was something that felt uncomfortable and organic. We envisaged a holographic control interface, almost a life form, being controlled and manipulated against its will.  We looked at jellyfish forms and translucency, and explored buttons and controls almost protruding through the skin. Controls changed and adapted as the user interacted, but the interface almost looked as though it was under stress as it was being manipulated. It was an incredible design challenge we had set ourselves and credit goes to MPC for final execution of our vision.
Kyln Prison: Memory slate
Exitar Space Port: The collector
Nova corp.
Director: James Gunn

Studio: Marvel Studios

Production Designer: Charles Wood

Set Decoration: Richard Roberts

Art Director: Alan Payne

VFX Supervisor: Stephane Ceretti

VFX Producer: Susan Pickett

Territory

Creative Director: David Sheldon-Hicks

Motion Designers: Peter Eszenyi, Nick Hill, Ryan Rafferty-Phelan, Marti Romances, Martin Aggerholm, Yugen Blake, Jay Dingle, Gabor Ekes, Ryan Jefferson Hays, David Penn, Alasdair Willson

Font Designer: Lee Fasciani
Guardians of the Galaxy
Published:

Guardians of the Galaxy

Guardians of the Galaxy screen graphics & concept design

Published: