George Palmer's profile

Terrain and Props

Random clutter props for scattering and placement on a terrain environment. I created these models for RayDon Corporation to use in there trainers. They do not have a normal, occlusion map or a Spec map. I hand painted all the detail myself into the textures. I created over 40 of these props and each model was between 10 to 50 Triangles.
This simulator was created to teach students how to drive on a highway. Also weather conditions were added to the trainer as part of training. At the time I was the only one working on this project in the art department. I created the whole road network using road tools and created every intersection, bridge, merge lanes, overpasses, parking lot, terrain skin, road signs, and the props. I also created the textures for the terrain, roads, intersections, props, road signs, and the vegetation. This terrain does not use any layers or special texture at all. I had painted every detail into every texture.  The trainer is still used today. At the time this work was done for Raydon Corporation.


You see a video of the work I did below. Only the terrain, props, roads, intersections, buildings, street signs, trees and textures were created by me for Raydon.
http://www.driverinteractive.com/SR_VDDC_WebMovie.html

Driver simulator trainer in summer.

You see a video of the work I did below. Only the terrain, props, roads, intersections, buildings, street signs, trees and textures were created by me for Raydon.
http://www.driverinteractive.com/SR_VDDC_WebMovie.html
This is one out of 20 different intersections I created for Raydon Corporation. The models were built with the standards of   road construction and specifications. Every road marking, street signal and road sign was create by me also. I used Creator to create the model above, and Photoshop to pant the textures.



In this image I created a damaged building and placed in the city. Every building is a separate model in this scene and can be used throughout the city. This model does not have a normal, spec, or occlusion map. I modeled, did the UV layout for it and painted the texture for the model.
Here is some screenshots from the software renderer not the engine. I created this urban city area for the Raydon Corporation. I painted all the textures and created the city and the building for it. This gaming area does not use layers or special maps to enhance the models in the engine. I painted all that into the textures.
This training environment was created in 2000. I created all the textures, terrain skin, props, buildings, roads, and trees. This was a very fun project to work on. This was for a trainer simulator for the military.
Just simple Geo specific buildings for a simulator project. They were created for the Raydon Corporation.
One of many buildings I have created for projects at The Raydon Corporation. I created the model in Maya and painted the textures in Photoshop.
Terrain and Props
Published:

Terrain and Props

In this project area I will be demonstrating my ability to create complex environments. Along with that my ability to create Geo specific models Read More

Published: