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I've been working in the simulation industry for 14 years. I have a lot of experience as a graphic designer, texture artist and 3D Modeler.

I work well in huge groups or small ones. Teamwork is very important to me when working on a project or projects. When I’m a lead on a project I have learned that following … Read More
I've been working in the simulation industry for 14 years. I have a lot of experience as a graphic designer, texture artist and 3D Modeler.

I work well in huge groups or small ones. Teamwork is very important to me when working on a project or projects. When I’m a lead on a project I have learned that following agile best practices, meeting every iteration, and teamwork helps to meet deadlines with very little issues.

My love for games has helped me a lot when coming up with good ideas. I believe it’s very important to be involved in game playing throughout your career in this field. It gives you a full understanding of the art and how it works.

I'm willing to help out on any projects for side jobs. This would be working from home. Jobs would include 3D Modeling, texture painting, editing and concept drawings, graphic design work, game UI design.

Contact me: gpalmer5@cfl.rr.com Read Less
-Create any 3D model from concept art or from an image. Then layout the UV mapping coordinates for that model and paint the texture map or maps.

-Hand paint or use a heightmap to create a useable terrain skins. Then layout the UV mapping and paint textures for the skin. I can create a heightmap from concept art, … Read More
-Create any 3D model from concept art or from an image. Then layout the UV mapping coordinates for that model and paint the texture map or maps.

-Hand paint or use a heightmap to create a useable terrain skins. Then layout the UV mapping and paint textures for the skin. I can create a heightmap from concept art, satellite imagery, and from storyboards.

-Model environment 3D props for the terrain from concept art or an image. Layout the UVs and paint the texture.

-Create all additional textures including normal maps, occlusion map, spec map, relief map and flow maps for water. Any extra types of textures that are needed.

-Creating user interface for games and for simulation systems. I know designing a game’s UI is a challenging job and a balancing act of elements and function.

-Concept art for ideas, web sites, stories, games, storyboards, or for improvements of a current product.

-Graphic designer for a number of artistic and professional areas that focus on visual communication and presentation. From corporate identity to web site design.

-Lead of a project, able to delegate tasks, plan iterations, follow all agile best practices. Read Less
Strong experience in graphic design, as an environment artist, 3D modeler and texture artist including smaller skill set in concept art and story writing. I’m currently attending school for game design at Academy of Art University in San Francisco. Skills that I’m learning are video game design, prototyping, lev… Read More
Strong experience in graphic design, as an environment artist, 3D modeler and texture artist including smaller skill set in concept art and story writing. I’m currently attending school for game design at Academy of Art University in San Francisco. Skills that I’m learning are video game design, prototyping, level design, visual developing, game art, effects animation, character design, 3D modeling and prop modeling.

Main Specialties
Creating terrain environments, 3d models, textures, logo and marking art, concept art, game design, agile best practices, leadership skills, game/simulation engine understanding, and web design.

1. Creating Textures for models and Terrain
2. Modeling game worlds and moving models
3. Graphic Design-Logos..etc
4. Concept Artist
5. Level Design
6. Web Page Design
7. Modeling for Open Flight (MultiGen Creator)
8. Illustrator
9. Story Boards
10. Agile's Scrum structure
11. lead on projects

Software that I have 1 year too 17 years more experience in using:
-Creator (Open Flight)
-Maya 2012
-3D Max
-ZBrush
-PhotoShop
-Flash
-SpeedTree
-UVLayout
-XNormal
-nDo2
-Jira
-Wiki site design
-Surround
-Unity
-Perforce Read Less
Member Since: Oct 9, 2012