Ryan Jefferson Hays's profile

Ghost in the Shell

Motion Graphics
After Effects
Paramount Pictures 
Ghost in the shell
Director: Rupert Sanders
VFX Supervisor: Guillaume Rocheron & John Dykstra 
Overview:
MPC Design’s involvement on Ghost in the shell varied vastly from visualizing the world’s interface technology, virtual set dressing and the complex hologram deconstruction of the Major and Kuze.

The main challenge was to create a futuristic portrayal of the world that was technically advanced but still felt authentic within the low-fi aesthetic of the film. A set of bespoke tools were designed specifically to meet the unique requirements of the project and close to 40 artists worked over a period of 6 months.

Narrative-based design that pushes the boundaries of physical space is evident throughout MPC Design’s key visual motifs in Ghost in the Shell. 
Section 9 Conference room
Batou vision scan
Hologlobe
The Major hologram dissolve
Graphic build elements
Final output
Director: Rupert Sanders

Studio: Paramount Pictures

Production VFX Supervisors: Guillaume Rocheron, John Dykstra

Creative Director: Ryan Jefferson Hays

VFX Supervisors: Greg McKneally, Marcus Dryden

VFX Producer: Russell Forde

VFX Production Coordinators: Stefano Salvini, Goutham Hampankatta

VFX Team: Steve Oakley, Pedrom Dadgostar, Hendrik Freuer, Mike Little, Ross McCabe, Thomas Carrick, Anthony Bloor, Flavia Minnone, Mattias Lullini, Michael Diprose, Marcel Ruegenberg, Florence Ciuccoli, Jacob T. Oommen, Elangovan Ganeshan, Earnest Victor, Alexander Kulikov, Alex Snookes, Alessandro Granella, Alessandro Granella, Sugumar S, Andreas Feix, Pratyush Paruchuri, Giles Hicks, Mohanakrishnan C, Denis Krez, Edward Taylor

Design Team: James Brocklebank, Kerim Camdzic, Andrea Braga, Matthew Campbell, Florian Thamer, David Bauer, Michael Drayton, Gordon Spurs

Music & Sound Design: ECHOLAB
Ghost in the Shell
Published:

Ghost in the Shell

Ghost in the Shell film graphics

Published: