I had the great honor to work on Destiny 2 as Visual Design Lead both creating screen designs and 2D art+iconography, but also working hand in hand with other visual designers, technical artists, and engineers on our journey shipping multiple releases under the Destiny 2 banner. The images below represent some fruits of those labors and reaffirm the belief that no matter how much you know there is always something new to learn. Thanks for playing/looking!

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Character art by Ryan Demita

Crucible Logo by Joseph Cross

Original Osiris logo by Christopher Barrett

Based on original Director art by Mackay Clark


Early concepts, pitches, etc.
"Games are hard" is a phrase you hear a lot when making games - Many ideas don't make it past the digital drawing board for a myriad of reasons. Here are some of those ideas; Note: Information used within layouts should not be taken as real data that was or wasn't supposed to be in the shipping game; in many cases layouts like these are used to inform the final art implementation or technical feasibility.