Part of the 3d design process can be seen in the folowing video that was made in timelaps with the screen captures that were sent to the client for review. We use "Mental Ray" rendering engine to get the pre-visualization of the original CAD design. All 3d design was based on the use of modular systems, we rebuilt the facade in 20 main modules, as well as designing six different types of windows. Being a real-time visualization project, we used Low Poly 3D modeling and Optimization techniques of all the geometries to obtain the least amount of polygons possible like if it were a Virtual Reality development.
The textured process was developed with the help of the "Substance" suite tools to create procedural PBR materials and obtain all texture maps, previous development of UVW mapping directly from Autodesk 3Ds MAX. We develop the movement of the textiles in real time using the "PhysX Clothing" tool of the "NVIDIA GameWorks" suite to achieve the wind force recreation on the fabrics.
The entire integration process was developed under "Unreal Engine 4.16", as well as materials from texture maps, the development of animated cameras "Cinematics" (in preview quality), and context forest was developed with the help of "SpeedTree" software. The 360º captures were obtained with "NVIDIA Ansel Photography" software, and reused for VR360º videos postproduction.
3D Scenario designed for real-time visualization. Powered by Unreal Engine, uses Interactive Mixed Reality technology combined with a customized green screen studio to transport protagonists inside the scenario.
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