Details and technical description of the concept called "LIFE TOWER 1" can be found in the PDF document attached (LIFE_TOWER_ONE_concept.pdf). Considering a colony of one one million of humans as a relatively small quantity for a colossal scale of the concept, I propose to optimize the usable space based on artificial acclimatization, operation, maintenance and protection in the hostile environment of Mars.
The 3d design development process is focused on real-time visualization, and the whole development process was exposed, from the three-dimensional model in Autodesk 3ds Max, texture maps and materials development in Substance, until its integration into Unreal Engine and standalone VR application.
The main goal is to present an interactive visualization proposal, which will allow the user point of view on the human scale with the use of HTC Vive device. As an additional outcome of the same development process, it will be possible to offer 360-degree visualizations for low-end devices in some areas of the VR simulation, thanks to the NVIDIA Ansel tool.
My personal challenge will be to represent as faithfully as possible an abstraction process that will require to be able to live in Mars, as well as what it would be like to visualize the environment in the first-person point of view.