What is Toontown: Corporate Clash?
Toontown: Corporate Clash is a community-run server for the now-defunct MMO, Disney’s Toontown Online. At any given time, the game has a few hundred users online, with an active user count of around 1,000. Updates are planned out and deployed on a monthly basis, with a rigorous development cycle.

For more information, you can visit the website here.

I officially joined the Corporate Clash Crew in May 2019. My responsibilities include creating in-game assets, ranging from textures to UI. I am tasked with creating game-ready work using industry-grade software such as Adobe Photoshop & Illustrator, Autodesk Maya, and several other 3rd-party softwares.

Previews
These are previews for the assets I've created for Toontown: Corporate Clash. Head on over to my Artstation album here for in-depth detail.

What is Toontown Offline?
Toontown Offline is a singleplayer edition of the now closed MMO, Disney’s Toontown Online. The game is free and available for all to play on Windows and macOS. You can play Toontown Offline by yourself normally, but you can also choose to host or join a Mini-Server with up to 15 other Toons. These two playstyles are the driving point of our game- but we’ve added a plethora of other fun features and story elements alike.

You can view the Toontown Offline website here for more information.

I started working on Toontown Offline in late 2016. For two years, I was the head 2D artist for the project. I worked on miscellaneous textures, such as shirts/apparel, Pick-A-Toon (PAT) screens,  Operation: Duck Hunt assets, and some graphics for the Toontown Offline website. In addition, I also hosted several update livestreams and made public tutorial videos on Youtube for setting up Toontown Offline. I resigned in April of 2018 due to personal reasons regarding motivation and disconnections.

Previews
These are previews for the assets I've created for Toontown Offline. Head on over to my Artstation album here for in-depth detail.
Everybody has to start somewhere!
Working with the UV maps of Toontown's shirt & suit textures isn't an easy job at all. The amount of distortion the maps contained along the lack of an optimized workflow made it insanely difficult to create some really important assets for Toontown projects.

 I started making these kind of textures in my beginner days of texturing and using Photoshop. This collection presents the evolution of my style and overall growth in quality.

Previews
The entire gallery can be found here.
In addition of making assets for various Toontown projects, I have also worked with other Content Creators and collaborated with a few of them to create custom assets. In addition, I have also created several pieces of artwork that was intended to be self practice, or used to help teach people.


Videos of my own:
Making Symmetrical Shirts

Videos of my own featuring Toontown's Engine: Panda3D:

Videos featuring my content:
In the past, I made several Texture packs for Toontown. My biggest notable work was my texture pack called Evolution, which the production started in 2013. Below you can see several images of my work. I stopped working on the pack in 2016.

Click here for a download to an outdated version of Evolution.
Toontown
Published:

Toontown

Published: