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Principles of animation


First projects of Animation - 
1.Box Animation (includes Storyboard)
2.Principles of animation part 1
3.principles of Animation part 2
4.Principles of Animation Part 3



1.Box Animation and storyboard 
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Principles of Animation part 1 -

squash and stretch allows you to make your objects seem realistic as they may get squished and then stretched out it can also makes your animation funny.
Arc is a principle that allows you to make your object swing.
P2P and straight ahead are the ways of posing your animated object with each frame.
Slow in and slow out is when your animation is slow at first, speeds up then ends slow.
Principles of Animation Part 2 - 

Timing - sets the timing of your Animation, sets the Animation speed.

Exaggeration - exaggerates your character by making its expressions easier to identify or notice.

Anticipation - prepares a characters actions.

Staging - sets the background for your character.


Principles of Animation part 3 -
Follow through - movements continue after the first has happened (baseball pitch).
Solid Drawing - creating a drawing with accurate volume and weight. Plural sight.com 
Appeal - creating a Drawing that the audience will appeal to such as a furry cute cat.
 Secondary Action - when there are two actions happening (arms moving while your walking).
Principles of animation
Published:

Principles of animation

12 principles of animation

Published: