ABOUT THE PROJECT

This was a self initiated project focused on game UI and motion graphics. While the game has an amazing fictional world, I never felt the UI fit or enhanced those themes. My goal was to create something more immersive and consistent. Titanall’s world is utilitarian and dirty. It’s futurism is grounded in machinery. To help depict that in the UI, I structured the aesthetic around diagrams and blueprints.

All work is my own (including wireframes, design, 3D map and globe elements, and animation) except the 3D rendered Titan game asset (seen in color and black and white on the loadout screen)

Titanfall 2 UI
Published:

Titanfall 2 UI

Game menu UI concepts for Titanfall 2

Published:

Creative Fields