When we design spaces we are often faced with flat digital tools. These ‘pictures behind glass’ communicate our designed three-dimensional space virtually, but don’t allow shaping objects intuitively in physical space nor offer an experience of what it’s like to be there. This kit aims to provide both.
First, the kit explores tangible interfaces by letting us use our hands to shape and move physical scale models to create a miniature of the space we are designing. By making the task of spatial modelling and configuration tangible, it can become an intuitive process that is more like a approachable conversation than the task of a few experts. Users model a
3D scene by assembling these different components into a meaningful whole.

At its core the toolkit consists of physical objects, digital fabrication methods and algorithmic & social processes to tie the functionality together.