RANDOM_STILLS
look devs. / concepts / graphic designs


name: ice & water

type: commercial project
date: 2021
client: Samsung
studio: Lunapark

role: modeling, simulation/animation, shading & lighting, rendering, compositing
description: here's some look devs. from rnd stage which was focused on interpretation water and ice inside the fridge


name: Hollypop
type: commercial project
date: 11_2019
client and studio: Lunapark
role: creative concept, design, modelling, rendering, conpositing
photoshop touch did by Patryk Habryn
description: Halloween card created for Lunapark studio

name: shoes
type: commercial project
date: 09_2020

client: Eleven Sports Poland
role: concept, design, lightning, rendering, compositing
description: visual for presenting player statistics in the tv sports channel

name: night_trails
type: personal project
date: 2021
role: concept, design, simulation, shading, rendering, compositing
description: some trail tests made in spare time. The top one is my interpretation of the moon, bottom one - dreams.

name: Easter 2K20
type: personal project
date: 04_2020

role: concept, design, modelling, lightning, rendering, compositing
description: Easter card created in the pandemic time

name: Wedel
type: commercial project
date: 2019
client: Lotte Wedel
studio: Lunapark
role: simulation/animation, shading & lighting, rendering
description: some ice creams look devs

name: New Year 2K20
type: commercial project
date: 01_2020

client: personal project
role: concept, design, lightning, modelling, rendering, compositing
description: 2K20 new year card

name: 2K19
type: commercial project
date: 12_2018

client and studio: Lunapark
role: concept, design, modelling, lightning, rendering, compositing
description: 2K19 new year card

project name: mech_skull
date: 2020

role: concept, design, modelling, shading & lightning, rendering, compositing
description: this is one of many concepts created for my S.M.O.G. project. I really love that frame because I feel a lot off emotions in it.

name: mech_flower
date: 2019

role: concept, design, modelling, lightning, rendering, compositing
description: concept/key visual. I tried to mix some natural elements with mech. elements

name: DSP
type: commercial project
date: 2015

role: modelling, rendering
description: personal project

name: Neuroon UI
type: commercial project
client: Neuroon

studio: Clipatize
role: concept, design, motion design, compositing
description: my role was to create and animate some UI/HUDs for the project purposes
Random Stills
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Random Stills

Here's a collection of look devs., concepts and graphic designs which come from my personal and commercial projects.

Published: