In collaboration with Riot's visual design team, I created concepts for the LoL client's post game experience. The goal was to celebrate the player's contribution to the game that just ended in a personal ceremony. Win or lose, we wanted to make it feel like you had an impact on what just happened.
Software:
3DS Max (Projection Mapping, Krakatoa)
After Effects (VC Element 3D, VC Optical Flares, Trapcode Suite)
3DS Max (Projection Mapping, Krakatoa)
After Effects (VC Element 3D, VC Optical Flares, Trapcode Suite)