During 2014 at Riot Games, in collaboration with visual designer Zach Roberson (BH), I created the Victory & Defeat animation that appears at the end of the game. We wanted the ceremony to flow seamlessly from the nexus explosion into the final resolution. In this pre-visualization, the force of the explosion ripples outward and crumbles the surrounding base.
Software:
Photoshop, Illustrator
3DS Max (ATK, Fume FX, Krakatoa, VRay)
After Effects (VC Optical Flares, Trapcode Suite)
Photoshop, Illustrator
3DS Max (ATK, Fume FX, Krakatoa, VRay)
After Effects (VC Optical Flares, Trapcode Suite)