Role: 3D Animation (Car/Camera), FX, Environment, Lighting/Rendering, Compositing
It's my first test using Houdini, for smoke/dust simulation. When I made this, Houdini 16 wasn't around, so I generated the terrain with World Machine, now Houdini has some great terrain tools. Lighting/Shading/Rendering was done in Arnold for Cinema 4D. The pyro simulation I rendered separately in Mantra, and I had some nightmares during the compositing, I thought it gonna be easy, but hardest part was the compositing. I hope you like it!
THANK YOU!