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    Whilst at Exposure I worked on the G-Shock Timezone campaign title sequences. These short animations were based on the graphic language of ticket… Read More
    Whilst at Exposure I worked on the G-Shock Timezone campaign title sequences. These short animations were based on the graphic language of ticket stubs and the GPW1000 watch design itself. The development process explored using a print and scan technique as a means of adding texture to the design. These were rejected in favour of a stripped back typographic treatment that referenced On Kawara Read Less
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Time Zone

Whilst at Exposure I worked on the G-Shock Timezone campaign title sequences. These short animations were based on the graphic language of ticket stubs and the GPW1000 watch design itself. The development process explored using a print and scan technique as a means of adding texture to the design. These were rejected in favour of a stripped back typographic treatment that referenced On Kawara.