Shashank Uppalike's profile

Game Concept - The Black Hole

The following account is a game narrative exercise that was conducted at National Institute of Design, Bangalore as a part of the Digital Game Design course that I am currently pursuing.

Title: The Black Hole
Genre: RPG, 3D

Backdrop:
Have you ever wondered if life was ever possible on a star? Your obvious answer - "Have you lost your mind?"

The star Kulkan was once a huge mass of gasses floating in free space. Within these gases, there existed asteroids at extreme high temperatures but a majority of the centrifugally suspended bodies in the star supported strange forms of life that required extremely high temperatures and pressures for survival. Their source of energy; the nuclear fusion reactions at the heart of the star. 

And where there is life, there is a battle for dominance.

The wars between the civilizations that existed on the diversely existant asteroids had been deteriorating the star's balance of life. And on the verge of the destruction of the asteroid of the Kul Unha, one of the largest in the solar colony, the destruction of the star is certain. Now that the transformation to a black hole has already begun, will you, Jurvar, the prince of the people of Kul Unha be able to make a difference?

In your hands lie the fate of not only your family and your people, but also the fate of the entire ecosystem within the Kulkan star. 
Arise, the chosen one and claim your destiny. 


Given below is a primitive Game Mesh for The Black Hole, depicting the first phase of the game. It details the multiple timelines which the game story will take depending on the decisions made by the player. A legend for the labels used is given in the following pictures.  
Game Concept - The Black Hole
Published:

Game Concept - The Black Hole

Published: