Nami



Trusting his old magical four-stringed shamisen, 
Nami roams his village facing stray spirits that dwell in the forest

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Nami was made during the 2017 Global Game Jam,
a worldwide event where developers have to make a game in 48hours.
This year's Global Game Jam theme was "Waves".

The result is a game that the hero uses his instrument as a colour/sound wave emitter.
The player must defeat the enemies chasing him, with 4 different skills, 
each one with its respective color, affecting the corresponding enemy color.

Made with Unreal Engine, under 48h of develpoment, 
with a team of 4 artists, 2 devs and 1 musician.








José Roberto Cahali - 2D Art (Concept Art, Character Design)
Gustavo Silva - 2D Art (Level Design, Textures) 
Andre Bales - 3D Art (Modelling, Render) 
Luiz Kowalski - 3D Art (Rigging, Animation)  
Luccas Schmigel - Game Design, Unreal Engine
Rafael Guimarães - Programming (C++)
Sergio Justen - Music (Sound Design, Soundtrack) 


Special Thanks to Paulo Souza and Manoel Balbino from the Epic Games team, 
for helping us with the Unreal Engine and making this game possible.

We´d also like to thank the Global Game Jam and GGJCWB team,
and all people that enjoyed watching or playing this game!





for more updates please check 


Thanks for watching !




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VERSION 1.02 is online!
download now: http://namigame.com.br/

RELEASE NOTES
VISUALS
- improved nami texture
- improved trees texture
- improved colors
- new grass
- new death tree
- new menus visuals
- new death scene
GAMEPLAY
- improved enemies movement
- improved nami shoot time
- new high score system
- new clear high score
- new monsters killed counter
- new pause menu PERFORMANCE
- new resolution options
- improved collision calculations
AUDIO
- improved volume leves
- NEW menu click sounds
MISC
- new credits screen
- new how to play screen
- new pause menu​​​​​​​
Nami
Published: