The following is a collection of models and sketches created for an unfinished mech combat game I'm developing in Unity.
The Geon 3 (along with the other mech concepts) chassis was designed with an early 90's consumer electronics aesthetic in mind. The concept behind the game is that mech combat in the future is a sport rather than a form of warfare. The plastic and neon materials are meant to reflect that in opposition of the gritty camouflage look and feel of typical mech games.
Geon 3 rigged in Blender, ready to be animated.
Wireframe of the Geon 3
Render of the Rifleman mech (wireframe below)
An assortment of mech concept sketches