It just keeps going , and going , and going.....
GemJump is an arcade infinite bouncer / vertical infinite runner title released on both iOS and Android platforms and the first title I have released with FunWall inc.
On this game I received the opportunity to do a little of everything , some gameplay programming , UI implementation , analytics and other 3rd party SDK integration , Also for the first time I had a hand in selective some of the sound effects in one of the published titles I worked on . My Game Designer was impressed with my selection which of course made me feel great .
However my biggest contribution was Implementing the facebook SDK into our game , the attached friends score comparison component which included some database management , and essentially helping to make sure gemJump felt like a more social and competitive experience among players and their friends .
As I expressed earlier FaceBook integration was probably my most major task out side of the core game . It was pretty heavily incorporated into the core social aspect of GemJump. We used a combination of the Facebook SDK and Player.IO's BIG DB manager to authenticate and manage our player data . I got a first hand look at writing and implementing code to sync a player account across social media platforms and make it universal across different mobile devices.... I know riveting stuff !
The last major task I worked on for the game was integrating this data merge dialog and functionality. Essentially once a player logs in with facebook we store their data to our databases. Whenever we log in and authenticate a user we look at the current data on the device and the last saved data . That way users can play across multiple devices and still always have access to their latest progression data .... In this picture I would overwrite my old data . 62 coins can be difficult to gather .