For Stranglehold, I worked mainly on props, weapons, and foliage. It was created in the Unreal 3 engine using Maya, ZBrush, Photoshop, and Crazybump.
This is a review shot for a large Foo Dog statue. I moved it into the lighting of the scene for the art director to see better. It isn't actually at the base of the stairs in the final environment.
We weren't licensing weapons, but I was charged with creating similar versions. This was a recreation of a 44 Magnum.
The environments needed a lot of different smaller props like vases. This is one of the ones I made for the Jumbo casino.
I made some instruments for the band that was playing in the casino, and this saxophone is one of them.
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