Amita Fun - 2010...
Development of Amita Fun gr site
Amita fun was a peculiar project. We needed to combine 3D graphics with an intuitive interface that would be easy to navigate, with big buttons and direct choices, but still keep the professionalism of the Amita brand.
I also had to develop a pseudo 3d simulator for the main site, where each "floating island" could rotate along a central axis, thus separating the content into logical sections.
One of the demanding characteristics of the project is the ongoing demand for a variety of games with multiple game mechanics.