Mr. Jamie Leduc's profile

Live Stream Unit (Asset Development ZZ slot)

 
UNIT 2, LIVE STREAM UNIT
20% of final grade
Student must attend all 5 classes and must complete Live Stream by May 30
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PLEASE NOTE THAT AN INCOMPLETE UNIT OR A BELOW 50% IN EACH UNIT WILL RESULT IN THE WITHDRAWAL OF THE STUDENT FROM THE ZZ SELF-DIRECTED COURSE.  STUDENTS REMOVED FROM THIS COURSE SHOULD REGISTER IN A REGULARLY SLOTTED COURSE. 
This is a Frontier School Division & Sisler High School project

ADVANCED INTERACTIVE DIGITAL ASSET CREATION 40S
DM098V4S
 
Kick your assets to the next level! This course will help make your app, game, or web project really stand out. Students will learn how to develop motion graphics, apply digital painting techniques, and incorporate special effects and audio scores into video. In addition, students will create video using cinematic techniques, 2D vector artwork, and Foley art for video.
 
Course Assessment:
Unit 1, Concept - 20% of final grade - Due March 4th
Unit 2, Live Stream - 20% of final grade - Student must attend all 5 classes and must complete Live Stream by May 30
Unit 3 - 20% of final grade - Due May 30th
Summative Activity (final media asset) -  40% of final grade - Due June 10th
 
PLEASE NOTE THAT AN INCOMPLETE UNIT OR A BELOW 50% IN EACH UNIT WILL RESULT IN THE WITHDRAWAL OF THE STUDENT FROM THE ZZ SELF-DIRECTED COURSE SLOT.  STUDENTS REMOVED FROM THIS COURSE SHOULD REGISTER IN A REGULARLY SLOTTED COURSE. 
Did you know?
 
Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider. The verb "to stream" refers to the process of delivering media in this manner; the term refers to the delivery method of the medium, rather than the medium itself, and is an alternative to downloading.
 
A client media player can begin to play the data (such as a movie) before the entire file has been transmitted. Distinguishing delivery method from the media distributed applies specifically to telecommunications networks, as most of the delivery systems are either inherently streaming (e.g. radio, television) or inherently nonstreaming (e.g. books, video cassettes, audio CDs). For example, in the 1930s, elevator music was among the earliest popularly available streaming media; nowadays Internet television is a common form of streamed media. The term "streaming media" can apply to media other than video and audio such as live closed captioning, ticker tape, and real-time text, which are all considered "streaming text". The term "streaming" was first used in the early 1990s as a better description for video on demand on IP networks; at the time such video was usually referred to as "store and forward video", which was misleading nomenclature.
 
Live streaming, which refers to content delivered live over the Internet, requires a form of source media (e.g. a video camera, an audio interface, screen capture software), an encoder to digitize the content, a media publisher, and a content delivery network to distribute and deliver the content.
 
source: wikipedia
 
source;  viewpointdv.com/StreamByte-Flowchart-Color-944.gif
UNIT BREAKDOWN & ASSESSMENT
In this unit, students will plan and deliver a live stream an event which is similar to their project.  
SCHEDULE
This Unit will take place at lunch (11:55-12:340)  the week of February 29th - March 4th 
ACTIVITY 1 - Monday, Feb, 29
ACTIVITY 2 - Tuesday, March 1
ACTIVITY 3 - Wednesday, March 2
ACTIVITY 4 - Thursday, March 3
ACTIVITY 5 - Friday, March 4
ACTIVITY 6 - You propose the date and event
POTENTIAL LIVE STREAM EVENTS:
-  VFS workshop
-  VFS Educational Talk "Results in 30"
-  A Live Surgery
-  Scince Fair
-  A Basketball Game
-  Grade 9 Mini Olympics
-  Teaching game design to students at another school
-  etc
ACTIVITY 1 - DEVELOPING A LIVE STREAM EVENT
Student groups are
-  to brainstorm 3 different prosprctive Live Events.  
-  research similar steams
-  refine ideas and narrow down to one Live Event to be streamed on a Day between March - May 30th, 2016
ACTIVITY 2 - ASSESSING YOUR RESOURCES
Student groups are:
-  Assess required equipments/applications
-  Assess our resources 
Intent:

Technical Preparation:
Most LiveStream site have done a great job with livestreming, in that there are rarely any major technical issues, regardless of which operating system you use. Mostly things just work! However, there are a couple of areas you might need to check before your first LiveStream…

-  Do you have a webcam, microphone and speakers/headset?
-  LiveStream people are invariably a friendly bunch, but that friendliness is greatly aided by being able to hear and see the other participants. LiveStreams are an audio/visual medium, and while some people do participate without a webcam, they tend to find it more difficult to engage.

So fire up your webcam and participate 100%.
Does your equipment work?
Open a practice LiveStream and test your equipment.  Once in a LiveStream click on the gear wheel icon You will be taken to the settings page where all the available devices should be listed for you to choose from.
 
Environment
Being an audio/visual medium, there are certain environmental considerations….

Lighting
Make sure your face is well lit so that the other participants can see you and not a shadow puppet show. Probably the most common mistake is to have a bright window directly behind your head. Most webcams will adjust for the window and not your face in this situation.

Ambient noise
Probably the most common issue in LiveStreams is noise. Either a (relatively) loud background noise (traffic, conversation, etc.) or a sensitive microphone picking up coughs, splutters and, most particularly, typing. If you can’t fix the background audio then there are a couple of things you can try to alleviate this particular problem.
There is a button at the top of the LiveStream screen that allows you to mute your audio (and another one to stop your video feed). Use it when you are not speaking to stop feeding your background noise into the LiveStream.
Alternatively, if your microphone has a hardware mute button, you could use this instead.

Echo
Another audio issue is echo, when the current speaker’s audio is reflected back into the conversation with a slight but particularly distracting delay. This is caused by a participant using PC speakers to listen to the LiveStream. This audio feed is picked up by their microphone and transmitted back into the LiveStream.
The solution is to use a headset instead of speakers. If you’re worried about looking particularly geeky, then ear-buds are a discreet, and very effective alternative.
ACTIVITY 3 - ASSEMBLING & TESTING
TASK:
Students are to...
-  Create a Live Stream checklist 
-  Create a package of equipment
-  Run a simulated stream at least 1 week before live event.
          -  Test audio and lighting
          -  Test connctivity
          -  Test presentation software
 
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Here is a Potential Equipment Checklist:
- Equipment Box:  Label, Document Design Case
- Security,
- Checklist,
- Batteries,
- Connection options
- Cabling,
- Roles
ACTIVITY 4 - STORY-TELLING & SCRIPTING
Students are to ...
          -  generate a list of keyterms and key concepts for the presentation
          -  create a potetial storyboard of sequence of events
          -  vreate a script using these key terms/concpets
ACTIVITY 5 - PROMO & SOCIAL MEDIA
Students are to ...
-  create Press Release poster:
-  stimulate interest by creating an audience through social media:
       Hashtags, Handles, Posts, Updates, etc.
 
ACTIVITY 6 - YOUR LIVE EVENT
When:
Where:
Who:
What:
Why:
 
Plan your site visit a week before:
 
Develop Video Conference  Etiquiette preparation
 
Final Edit into a Learning Resource
 
Tagging,
 
Search Engine Optimization
 
Video Conferencing Etiquette:
 
Etiquette
LiveStreams generally fall into one of two camps, moderated or unmoderated. A moderated LiveStream will usually be scheduled and promoted well in advance, and it will be pretty apparent who’s running the show. Unmoderated LiveStreams will often be a little more ad-hoc. Each have their own conventions and expectations, but most will follow some simple rules to avoid complete chaos…
 
Joining the LiveStream
Most public LiveStreams are happy to have new visitors (why else would they be public). However, if someone is speaking when you join then it’s usually polite to  wait for a lull before greeting the other participants.
 
When to speak
In a moderated LiveStream the moderator should keep a fairly tight rein on things and will invite people to contribute. Often, participants can make use of the ‘Chat’ facility to indicate that they wish to make a point. This can be accessed by clicking on ‘Chat’ on the left side of the screen.
 
In an unmoderated LiveStream, it can often be a case of waiting for a lull to jump in and seize the platform, or by being forceful enough when interrupting the current speaker. Care should be taken, though, particularly if you are new, as this behaviour can be seen as rude.
 
Going off-topic
While some LiveStreams are just open discussions, others are based on a particular topic. This is not always apparent when you join, as a standard LiveStream cannot be given a name. If you’re unsure then ask.
 
If the LiveStream is based on a particular topic, then you won’t endear yourself to the participants if you take the discussion into completely different areas. You’d be well advised to find a different LiveStream in this case, or to start your own (try it, it’s really easy).
 
Lurking
Joining a LiveStream and then not contributing isn’t particularly frowned upon, but you should always consider if someone else who would contribute to the discussion might not be able to join as a result. The rule of thumb is, only lurk if the LiveStream isn’t full.

The goal of a LiveStream is for people to have a discussion.  Please feel free to ask questions of ALL members of the LiveStream.
Live Stream Unit (Asset Development ZZ slot)
Published:

Live Stream Unit (Asset Development ZZ slot)

This unit provides students an opportunity to prepare, produce and promote a Live Stream event. A Frontier School Division and SIsler High Scho Read More

Published: