World of Warcraft: The Roleplaying Game
In October of 2005, I became the Art Director and Graphic Designer for the World of Warcraft Roleplaying Game, a licensed property from Blizzard Entertainment. Over the course of the next two years, I worked in conjuction with Blizzard's Content, Art, and Marketing Departments to create a series of books and online supplements intended to recreate and expand their IP for the tabletop gaming markets.