CREATURE ASSETS & OBJECTS
Two sets of animals were created, one for the Garigue biome and one for the Ocean. Each animal had a walking animation, and would walk left or right across the screen, eating or being eaten by animals on higher trohpic levels upon collision.
GAME WORLD & BACKGROUNDS
Game maps were illustrated on circular disks, which were zoomed in during play to reveal limited sections of the map.
These could then be rotated at will.
These could then be rotated at will.
HUD & INTERACTION SCREENS
The game metaphor involved a space explorer travelling to biome worlds, documenting and affecting the ecosystem. This the client wanted a high tech look to the cockpit, which served as the level select screen, and the HUD.