As a Character Artist on Gears Ultimate Edition I worked on character sculpts, textures and blendshapes, as well as hair and quite a bit of material and textures setup and research for our PBR rendering pipeline.
 
 
 
 
 
Hair Work
Did some hair work for Anya, Baird, Dom and Marcus. Also setup a shader/texture combination to mask out specularity of the skin separate from the hair and store custom necessary channels for the rendering.
 
Gears UE - Character Work
Published: