Joe Bower's profile

High/Low Poly Torch Sconce Modelling

High Poly to Low Poly Modelling
Poly/Tri count for the high poly and low poly meshes
Diffuse Map
Normal Map
Ambient Occlusion
Roughness Map
Metallic Map
High/Low Poly Torch Sconce Modelling
Published:

High/Low Poly Torch Sconce Modelling

Creating a game ready low poly mesh from a high poly mesh and texturing using Substance Painter/Designer

Published:

Creative Fields