Joe Bower's profile

High/Low Poly Barrel Modelling for UE4

High Poly to Low Poly Modelling
Poly/Tri count for the high poly and low poly meshes
Texture Maps
Diffuse
Normal
Ambient Occlusion
Roughness Map
Metallic 
High/Low Poly Barrel Modelling for UE4
Published:

High/Low Poly Barrel Modelling for UE4

Creating a game ready low poly mesh from a high poly mesh and texturing using Substance Painter/Designer

Published:

Creative Fields