Gustavo Schmidt's profileAlexsander Shaje's profile

PONG - Control your emotions.

What if video games could read and react to players emotions?
The visitors of the Hyper Island Tech Expo in Målmo had the chance to try it out for themselves.
We programed a classic Pong game using Unity and build several different levels with increasing difficulty for the players. We then connected the game to a pulse sensor using Arduino and made the command buttons using Makey-Makey. Everytime a goal is scored the Arduino compares the player's heart rate with the last reading and see if it went up or down. A higher BPM means that the player is under stress, so the game would make things worse by taking it to a higher difficulty level. If the player was calm and focused, however, the game would go to an easier level. 

We wanted to see how many players could control their emotions and beat the computer AI.
By the end of the fair, around 150 people tried the game out and only 1 managed to win.

As well as participating in all the ideation process, I took the role of programer in this project, something I had never done before. The challange taught me a lot about the coding world and what is at stake when programming digital solutions. 
PONG - Control your emotions.
Published:

PONG - Control your emotions.

Part of the DMC 16 Exploring Tech exhibition in Malmö, march 2015.

Published: