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UX Comparison : CoC vs Rival Kingdoms

SUMMARY:
 
- RK onboarding starts with reward part of the habit loop which will engage and retain the players more.
 
- Base building & Edit mode UI gives more tools and power to the player to efficiently and quickly organize their base.
 
- Battle phase UI allows players to make informed decision and gives more control over their strategy by being able to change their troops and powers by gauging enemy weaknesses. 
 
- Both CoC and RK have limitations when it comes to small screens as they are designed for a tablet first expereince.
 
- To define next-gen mobile expereinces, best of both games should be adopted and UX should be improved wherever these games fail to deliver in areas like : better target selection in small screens, HUD otimisation on small screens and keep information more precise and contextual.  
 
 
 
UX Comparison : CoC vs Rival Kingdoms
Published:

UX Comparison : CoC vs Rival Kingdoms

UX design comparison between Clash of clans and Rival Kingdoms

Published:

Creative Fields