SUMMARY:
- RK onboarding starts with reward part of the habit loop which will engage and retain the players more.
- Base building & Edit mode UI gives more tools and power to the player to efficiently and quickly organize their base.
- Battle phase UI allows players to make informed decision and gives more control over their strategy by being able to change their troops and powers by gauging enemy weaknesses.
- Both CoC and RK have limitations when it comes to small screens as they are designed for a tablet first expereince.
- To define next-gen mobile expereinces, best of both games should be adopted and UX should be improved wherever these games fail to deliver in areas like : better target selection in small screens, HUD otimisation on small screens and keep information more precise and contextual.