iOS Design II: Creating Visual Designs & Delightful Interactions
The second class in my three-part series on iOS Design.
About the Class
Throughout this series we’ll cover the basics of user experience design, interaction and visual design, prototyping, and user testing, all as they pertain to designing for mobile. We’ll pay particularly close attention to the user’s journey through the app you design to ensure a clear, focused experience and finish with delightful interactions and a beautiful, intuitive design. At the end of the series, you should feel confident in your iOS design skills with the tools and techniques you’ve learned.
This class is great for designers of any skill level. We start with the basics of UX and only a few tools are required. The second and third classes of the series do require some basic knowledge of Photoshop.
What You’ll Learn
In this second class, I’ll provide you with an explanation of the design principles and patterns that are an integral part of iOS design. We’ll cover creating mood boards, how to define your own visual language for your app, how to structure your Photoshop files for iOS, and an overview of gestures, transitions and interactions.
This project for the entire series will be to create your own travel app or rethink an existing one. For this second class, your deliverable will be visual designs for a few key screens of your iPhone app. You’ll share your design progress as you go.
My Project Example
I created an example project, as documented below, to get students started. The project extends from the first class. Deliverables included a mood board and final mockups.