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    Microsoft recently announced the second generation of their Perceptive Pixel hardware, titled Surface Hub, designed for team collaborations and c… Read More
    Microsoft recently announced the second generation of their Perceptive Pixel hardware, titled Surface Hub, designed for team collaborations and creative working sessions. The Surface Hub experience is centered around large screen experiences emphasize collaboration and making an impact as a public installation in lobbies, conference rooms, and visitor centers. Read Less
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THE PROJECT

Microsoft recently announced the second generation of their Perceptive Pixel hardware, titled Surface Hub, designed for team collaborations and creative working sessions. The Surface Hub experience is centered around large screen experiences emphasize collaboration and making an impact as a public installation in lobbies, conference rooms, and visitor centers.

The core apps revolve around whiteboarding, videoconferencing, and wireless projection on large touchscreens ranging in size from 55" to 82".
 
My primary role as lead designer was to design the framework, experience and interface for the wireless projection utility, which would enable projection and control of the Surface Hub from a Windows device.
 
WIRELESS PROJECTION UTILITY
Users are able to share their Windows desktop to the Surface Hub device both wired and wirelessly, as well as control their desktop from the Hub. Macintosh users can share their screen using an HDMI cable.
Initial Sketches
Wireframes/User Flows
User flow for connecting a laptop to the Surface Hub.
Wireframe/user flow for PPI Receiver wireless projection experience.
Final Renderings
Wireless Projection Sender Utility 
Wireless Projection Sender Utility – Device Connected