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Animation Unit 1 2015

ANIMATIONS UNIT 1
2015
Activity 1
Activity 2
Activity 3
#1 – Squash and Stretch
Illusion of weight and volume as it moves. [box falling the sky and hitting ground, then shrink and bounce back to regular size.]
#2 – Anticipation
Prepares the viewers into an action. [tipping and slowly losing balance, or heating up etc.]
#3 – Staging
Makes the viewers see the idea clearly. [rock rolling down a hill in the background]
#4 – Straight Ahead and Pose to Pose
Pose to pose is 3 drawings done at intervals throughout the scene quick [Mad to neutral to happy/Ball to triangle to square] --------- Straight ahead goes from first pose to last pose drawing to drawing [mad to neutral to happy with frames]
#5 – Follow Through and Overlapping
If an object is moving and suddenly stops, the rest of the object would follow through and catch up with the object because nothing stops all at once. [an arrow hitting a tree and then shaking afterwards or a ball falling in a net]
#6 – Slow In and Slow Out
The object moves in slowly by having more frames (MORE FRAMES MEANS SLOWER MOTION) and less frames in the middle so the motion is fast, then lots of frames leaving. [Ball bouncing or a fish jumping out of water]
#7 – Arcs
Slightly circular path or arc when jumping or flopping to the next pose. Arcs give animation a more natural action and better flow [A stickman jumping then diving or an animated box jumping and stretching, arcing to next pose]
#8 – Secondary Action
An additional action in the animation. [a stickman balancing on a ball while balancing a vase on his head would be two secondary actions (ball being the main object, the man being the secondary action, and the vase being the man’s secondary action)]
#9 – Timing
More drawings = Slower motion and more crisp / Less drawings = Faster motion. Timing maintains the appearance based on the law of physics. [rolling a ball up a hill slowly then rolling back down crushing everything in its path]
#10 – Exaggeration
Exaggerating an object by remaining true to reality but presenting it in a crazy extreme form. [a simple rock quickly growing an arm and slapping the human in front of it]
#11 – Solid Drawings
Objects in 3-dimensional space, giving volume and weight [side view of a house or a close up of a juice carton]
#12 – Appeal
Making the object please the viewer’s eye and giving charisma and character to the object with an action. [a dancer carrying orange juice then dancing while balancing the juice on his head]
Activity 4
Activity 5
Animation Unit 1 2015
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