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Tools
Photoshop
XNormal
Pixologic Zbrush
Autodesk Maya (All Versions)
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Orc Boy (2014)
Suleyman Ali Mumin Sacchi
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final textured low resolution mesh (without equipment)
face count:
6250
triangle count:
11676
final textured low resolution mesh (with equipment)
face count:
9706
triangle count:
17962
style references
proportion references
preliminary character sketches + equipment sketches over a ZBrush w.i.p. sculpt
final ZBrush sculpt
wireframes on textured low resolution mesh (without equipment)
face count:
6250
triangle count:
11676
wireframes on textured low resolution mesh (with equipment)
face count:
9706
triangle count:
17962
final textured low resolution mesh (without equipment) from Maya's viewport
the shader is Leonardo Covarrubias' übershader from
blog.leocov.com
final textured low resolution mesh (with equipment) from Maya's viewport
the shader is Leonardo Covarrubias' übershader from
blog.leocov.com
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Orc Boy (2014)
32
352
1
Published:
January 14th 2015
Suleyman Ali Mumin Sacchi
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Owner
Suleyman Ali Mumin Sacchi
Milano, Italy
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Orc Boy (2014)
I created this model while following Katon Callaway's excellent CGSociety course "High-End Fantasy Game Art Creation".
32
352
1
Published:
January 14th 2015
Tools
Photoshop
XNormal
Pixologic Zbrush
Autodesk Maya (All Versions)
Creative Fields
Character Design
Digital Art
Game Design
Warhammer
orc
ork
Zbrush
Maya
photoshop
3D
model
Sculpt
Copyright Info
Attribution, Non-commercial, Share Alike
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