final textured low resolution mesh (without equipment)
face count: 6250
triangle count: 11676
final textured low resolution mesh (with equipment)
face count: 9706
triangle count: 17962
style references
proportion references
preliminary character sketches + equipment sketches over a ZBrush w.i.p. sculpt
final ZBrush sculpt
wireframes on textured low resolution mesh (without equipment)
face count: 6250
triangle count: 11676
wireframes on textured low resolution mesh (with equipment)
face count: 9706
triangle count: 17962
final textured low resolution mesh (without equipment) from Maya's viewport
the shader is  Leonardo Covarrubias' übershader from blog.leocov.com
final textured low resolution mesh (with equipment) from Maya's viewport
the shader is  Leonardo Covarrubias' übershader from blog.leocov.com
Orc Boy (2014)
Published:

Orc Boy (2014)

I created this model while following Katon Callaway's excellent CGSociety course "High-End Fantasy Game Art Creation".

Published: