AKASHI the Blind Samurai is an audio-only game. The player embodies Akashi, a young samurai blinded by the evil Nasu during a fight that also costed his parents's life. In a dark and dangerous medieval Japan, only armed with a sword, the player will have to carefully pay attention to his surroundings in order to fight his opponents to take his revenge.

The game uses a 3D spatialization of the sound through four loudspeakers, recreating immersive atmospheres. The player is blindfolded and provided with a sword which detects his movements. After a short tutorial, the blindfolded player has to react and fight against evil samurais and monsters, by virtually hitting them with the sword. To do so, he must:


This game explores the implication of the player, alone in an dark, unkown and provoking environment, relying exclusively on his hearing and reflexes.

During this project I worked on the physical realization as well as the programming part. I used a Wiimote in the sword to detect the movements and a Kinect to determine their orientation. I wrote a small Processing sketch to read the Kinect values and send the processed information to MaxMsp. Communication between the Wiimote and MaxMsp was done via OSC (DarwiinRemoteOSC). I then created a MaxMsp patch to spatialize the sounds through the 4 speakers, include our elements of gameplay and combine them with the physical information coming from the Kinect and Wiimote. 
Prototype version of the game. No one got injured ;-)
AKASHI - An audio-only game
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AKASHI - An audio-only game

An audio-only game

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