House Maker - Blender Addon
Python Programming
Python Programming
I recently started working on a 3D game project that required the construction of an entire city, which is very labor intensive in terms of modelling and texturing, so I decided to explore a solution using python to do this dynamically. The addon is still a work in progress, but it's nearly completed.
Using pre existing models and textures, the program selects parts at random and builds a house based on two very simple parameters: A min and max level of "fancyness". This way, an entire city can be generated in matter of minutes ( instead of weeks or months if done by hand ), the houses can be consistent with an aesthetic proposal and each other, and they are ready to bake ambient occlusion. Besides this, the user can easily make neighborhoods more or less fancy, to get more variation.
Using pre existing models and textures, the program selects parts at random and builds a house based on two very simple parameters: A min and max level of "fancyness". This way, an entire city can be generated in matter of minutes ( instead of weeks or months if done by hand ), the houses can be consistent with an aesthetic proposal and each other, and they are ready to bake ambient occlusion. Besides this, the user can easily make neighborhoods more or less fancy, to get more variation.