Our response to the brief’s concept of a “Playable City” is to transform the bridge for commuters travelling from the entertainment end of the waterfront to the spectacle of LUX. The project’s core aim is to revitalise this forgotten space, as more than an area of transit. The transition between two spaces will bring meaning into what is usually a mundane space. 
 
The installation was located on the stretch from Te Papa to the main stretch of the Wellington waterfront. It is made up of wind wheels, which reflect the dynamic nature of the space. We propose to utilise the natural elements, wind and people, that already interact with this space to aid [Insert project name here]’s experience.  By revitalising the current space and it’s surrounding experiences, we ask audiences to take a moment in our busy lives and appreciate our city. The design reflects the space in constant flux. The wheels rely on wind to articulate movement. Motion and sound stimulate light in order to track movement. The proximity of the installation with the audience invites them play, interact and discover.
 
This 'transitional space’ for us is about creating a facilitating environment within which those people wanting to initiate change or going through change can take the time and space to understand where they are and experiment with what they might want to be or do. We want to influence behaviour in a way which encourages regular bridge walkers to take a moment and acknowledge their environment. By recapturing the bridge with light, motion and activity. This experience will bring life back into this space. 
 
For the public, Influx is about rediscovery. Of place, of people and the beauty of Aotearoa. 
Influx
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Influx

This installation was created for Wellington Lux 2014, by Steph Jowett, Nina Wong, Elaine Loh, Mariah Templenuevo and myself.

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