Starting from the most recent, these are the projects I've worked on as a UI designer.
Sorcerer's Golem (2024)
This UI is a representation of the game's protagonist, the Golem, with some elements recalling the magic of its creator, the sorcerer.
The main elements all resemble a rock, in both shape and texture, using the Golem's primary colors and materials, those being obsidian and shiny/golden stones.

For this project I created:
- A main menu;
- A logo;
- A textbox;
- Choice buttons;
- A backlog tab;
- A Yes/No window;
- A menu containing save/load screens and a settings screen;
- Credits screen.
You can find the game here.
Cute! UI asset pack (2023)
An asset pack I created, available for sale on my Itch.io account here.
The goal was to create something really cute and pink, so I let my imagination run wild.
In this case I prioritized aesthetics over accessibility, knowing that the fonts can always be changed, as the pack is pretty customizable.
Also, everything is created by me (aside from the fonts), especially the thumbnails in the save and gallery screens.

So, the pack includes:
- A title screen;
- A textbox and choice buttons;
- A quick menu, leading to the save/load screens and settings screen;
- A Yes/No window;
- A gallery screen.
Tears of a Mermaid (2023)
Despite the plot revolving around a mermaid, the project was made mainly for the Winter Game Jam, so the director asked for a winter-themed UI.
I mainly used soft shapes and light colors, in particular white to resemble snow and a very light blue to keep the palette soft. But at the same time I went for a darker shade of blue for important elements that needed to pop on the white background, such as the buttons and menu elements.

For this project I created:
- A menu containing save/load screens, settings screen, help screen, about screen;
- A history tab;
- An NVL mode;
- Choice buttons;
- A Yes/No window;
- A textbox.
You can find the game here.
Synthetizing Love (2023)
In this case I designed the UI for my own game's demo. Due to not having any coding knowledge and having to do everything by myself, I had some limitations on the design of certain screens, but I think I still managed to give it a cohesive look.
The main colors are a shocking pink and a dark blue, often softened by a light pink background. The shapes are usually rounded and, since the protagonist is a scientist but the story doesn't focus on science itself, I decided to only add a little flask to the textbox.

For this project I created (so far):
- A language selection screen;
- A logo;
- A title screen;
- A textbox and choice buttons;
- Save/Load screens;
- A menu containing the settings screen;
- A Yes/No window.
You can find the game here.
Unnamed project (2023)
A horror visual novel now on interrupted undefinitely, on which I worked as a general 2D artist, creating character designs, sprites and UI.

As it was a horror game, I wanted to keep the UI simple and minimal, as not to distract the player. I created everything myself, included the icons, the background in the title screen and even the font.
Unfortunately, I could only work on a few elements before the production was halted.
UI designs
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UI designs

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