Starting from the most recent, these are the games I've worked on as a 2D artist for sprites, designs and CGs.
Synthetizing Love (2023)
In this case I designed and created character sprites for my own game. As it's still a demo, some characters only have a handful of different expressions.
There isn't much to say on the creative process to be honest, as I already had pretty clear ideas: 

- The main character and her two friends had been designed years ago and simply needed new outfits to match their personalities and general color schemes.

- For the three love interests, I first wrote down some of their main personality traits and then worked from there. As they only wear their work clothes in the demo, I didn't think much and gave them generic outfits that would still fit their respective jobs (McDonald's cashier, bookstore clerk and animal shelter volunteer).

- Finally, Professor Pascal needed to look his age, first of all. I generally have some difficulties drawing older people but I played around with different hairstyles and beards to find something that would work, noticing that grey hair definitely helped.
The only thing I was sure about is that he needed to wear a weird shirt, one way or another, to show that he's not as cold as he looks and actually is an approachable teacher and person in general.
I even made some CGs for the game and these are just a few of them. I tried to challenge myself with perspective, new subjects and lighting.
(Since credit is always due, the background in the first picture is created by UncleMugen)
                  
UNNAMED PROJECT
Created by Nathan Jargon (writer), Zoe Miranda (programmer) and me (2D artist)
This project is a horror visual novel on which I have worked with two other people. I worked on character design, sprites and UI. The project has been put on undefinite hiatus.

I​​​​​​​t was my first time working on sprites for other people, so there are a lot more sketches than usual, and it was also a real challenge. I rarely ever draw men or anything that isn't human, so I worked really hard to deliver designs and sprites that I could be proud to show off in a video game.
It took a lot of work and effort but at the same it was also an important learning experience, both on a personal and professional level.
Sprites and CGs
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Sprites and CGs

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Creative Fields