Benjamin McDougall's profile

Papercut | Mobile Fighting Game UI/UX

Below is the creation of my mobile fighting game for my UI/UX final titled "Papercut". This project encapsulates research of the topic, "how might we" problem statements, stakeholders, user persona, journey mapping, wireframing, final screen development, UI style guide, and a beauty shot inside a mockup. 
This project was an incredible learning opportunity for me as the prior class project and exercises were focused on vertical app design and fitting a more "real world" purpose, as opposed to my chosen horizontal game that may not appeal to masses. 
Throughout this project I got to experience extensive story building, game design, and simple prototyping within Figma. 
Many of my design elements were drafted in Adobe Illustrator then transferred into Figma for prototyping and polishing of the layout.
Figma Prototyping Showcase
Papercut | Mobile Fighting Game UI/UX
Published:

Papercut | Mobile Fighting Game UI/UX

Published: