MICROSOFT CLIP CHAMP
Art direction and animation for Miscrosoft’s Clip Champ library. The goal was to create stand-alone clips and loopable backgrounds that could also be edited into opening and closing sequences.
MECH
The hardsurface designs were created generatively using a combination of voronoi fracturing and clustering in Houdini. VEX was used to procedurally animate the panels before shading, lighting and rendering with Redshift.
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/a49a06175151995.64aea8b4b50ad.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/31e742175151995.64aea8b4b68fa.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/d0d937175151995.64aea8b4b9b4b.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/d3eba1175151995.64aea8b4b8073.jpg)
BLOCKS
Procedurally modelled and animated in Houdini, rendered with Redshift.
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/14039e175151995.64aea8b58a0f6.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/fb2a6a175151995.64aea8b58bfe0.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/a2d7af175151995.64aea8b58b21e.jpg)
![](https://mir-s3-cdn-cf.behance.net/project_modules/1400/f7fc7e175151995.64aea8b58ce0e.jpg)