Cave
A personal enviornment concept art project exploring procedural and generative modelling techniques in Houdini and Redshift with a bit of paintover/retexturing in Photoshop. The loose bouldersand textures are from megascans.
Compositing Process
Procedural rock pillar and statue creation
Rock pillar variations generated using PDG
Clay render
Scene layout in Houdini's viewport
Cave
Published:

Cave

Published: