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Computer Arts Practice Semester 2
Dominic Crofts
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Final Turn Table Rendered in Real Time in Marmoset Toolbag
Image Rendered in Marmoset Toolbag
Alternate Colour Scheme Rendered in Marmoset Toolbag
Quick Sketches of the Character Designs for the character
Base Mesh made from Zspheres
Chest Piece Extrusion, Seperated Into Poly Groups for Detailing
L
Layered and Moved Poly Groups
Shoulder Pade being made with Shadow Box
Chest and shoulder rough shapes.
Groin Armour , Made like the chest with multiple polygroups in one Sub Tool
Dynameshed Knee Guard Split into Poly Groups
Tbe Upper Arm Armour
Final Model with no surface Detail or Poly Painting.
Making Final Adjustments to position using Ghost mode
Helmet and Alternate Face Design, but it looked too goofy
Poly Painted Skin, would later be couloured in black in the gaps between armour.
Skin with the base coar for the armour
Final Render in ZBrush, total model is 45 Million polys
Remeshed Pieces presented in maya
UV Layout of the Pieces.
2K Normal Map
2K Colour Map With AO and Cavity Overlay
2K Colour Map Blue With AO and Cavity Overlay
Ambient Occlusion Map Baked from Maya
Specularity Map
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Computer Arts Practice Semester 2
4
97
0
Published:
May 23rd 2014
Dominic Crofts
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Dominic Crofts
Dundee, United Kingdom
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Computer Arts Practice Semester 2
Final Submission for Computer Arts Practice semester 2 at Abertay
4
97
0
Published:
May 23rd 2014
Creative Fields
Sculpting
Zbrush
abertay
semester 2
Copyright Info
Attribution, Non-commercial
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